Gamers and developers in Finland, rally your troops.
We’re inviting you to take on the Artificial Overmind Challenge.
The rules are simple: starting January 7th, you’ll have four weeks to build an AI in Python
to play StarCraft II and outsmart the other players. You can choose to work alone or team up,
and you’ll compete against bots built by other teams.
You’ll also be able to keep track of your ranking throughout the challenge.
The five best teams will be invited to the grand finals in Helsinki on February 15th.
May the best AI win.
January 7th – Signup and coding starts
February 6th – Code freeze
February 8th – Revealing the finalists
February 15th – Live finals at Tiedekulma, Helsinki
- spudde (Terran)
- Team Tapiiri (Terran)
- SLUDGEMENT (Zerg)
- BaseTrade (Zerg)
- puuliiganSuojatit (Protoss)
- TheMusZero (Zerg)
- Sharpened Edge (Protoss)
- SilentBot (Zerg)
- System Abuse (Zerg)
- ColdBear (Zerg)
- LedRynx (Terran)
- Special Tactics (Protoss)
- SerralBot (Zerg)
- 8-bit-sheep (Protoss)
- Drowsy Dreamer (Random)
- Krastpark (Zerg)
- Intuu Tarkness (Protoss)
- Laiskiainen (Zerg)
- Team Turpakäräjät (Terran)
- WeSmart (Terran)
Why we created the Artificial Overmind Challenge
It all began with a single developer at Reaktor who wanted to combine his love for programming with StarCraft II - the greatest strategy game invented since chess. In his spare time he created a library which would allow him (and any other developer who was interested) to build their own bots to play StarCraft II.
This idea turned out to be very popular inside Reaktor, with dozens of developers taking part in our first ever build-a-StarCraft-II-bot hackathon. Which then lead to a question. Since people seemed to like this idea, why not open up it to include any interested developers around the world?
And so the Artificial Overmind Challenge was born.